Straw Man-at-Arms
Ancient Power Station
Indestructible — can still be targeted, but destroy/damage effects do nothing · Start of turn: +1 Temp Energy (this turn only)
Dhu-dhu Bug
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 1 more energy to play
Goblin
Automox
Start of turn: Utilize one of your relics → +1 Energy
Men of Artifice
To Play: Utilize a relic · Start of turn: Utilize one of your relics
Mox Ape
Start of turn: Utilize one of your relics → +1 Energy, usable only on [structure] tagged cards (ephemeral — expires end of turn)
Mox Cat
Start of turn: Utilize one of your relics → +1 Energy, usable only on [creature] tagged cards (ephemeral — expires end of turn)
Mox Crow
Start of turn: Utilize one of your relics → +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Mox Hare
Start of turn: Utilize one of your relics → +1 Energy, usable only on [relic] tagged cards (ephemeral — expires end of turn)
Mox Toad
Start of turn: Utilize one of your relics → +1 Energy, usable only on [enchantment] tagged cards (ephemeral — expires end of turn)
Noble Flag
Start of turn: +1 Honor
Pester
When played: Mill 1 card from the opponent's deck · When played: Deal 1 damage to a random enemy creature · When played: Strip 1 Honor from the opponent · When played: +1 Life · When played: Recycle 1 card from your discard into your deck
The Cursed Skull
Start of turn: Utilize one of your relics → +2 Temp Energy (this turn only) · Start of turn: Gain 2 Poison stacks (drawback)
Tristal's Bauble
When played: Draw 1 card · When removed from play: Recycle 1 card from your discard into your deck
Void Flower
When played: +3 Energy
Ancestor's Memory
When played: Draw 3 cards
Battle Torch
Start of turn: Deal 1 damage to the opponent · On the enemy's turn: Remove 1 Poison stack from yourself
Bogmire Toad
When played: Poison the enemy (+1 stack) · On death: Poison the enemy (+1 stack)
Brash Brute
Burning Vengeance
End of turn: Deal 5 damage to the opponent · Start of turn: Deal 5 damage to yourself (drawback)
Cage Fighter
When your deck is milled: Deal 1 damage to the opponent
Deconstruct
When played: Destroy a random enemy permanent · When played: Sacrifice one of your permanents (drawback)
Deglamour
When played: Destroy a random enemy [enchantment] permanent · When played: Draw 1 card
Dishonor Bell
Start of turn: Strip 3 Honor from the opponent
Drain Life 🧪 TESTING
When played: Deal 2 damage to the opponent · When played: +2 Life · When played: Recycle 2 cards from your discard into your deck
Dustwalker
Start of turn: Mill 1 card from the opponent's deck
Elvish Poetry
When played: +5 Life · When played: Draw 1 card
Ember Wisp
Start of turn: Deal 1 damage to the opponent · When played: Remove 4 Poison stacks from yourself
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Flaming Chasm
When played: Deal 10 damage to the opponent · When played: Deal 10 damage to yourself (drawback)
For the Greater Good
When played: Sacrifice one of your creatures (drawback) → Draw 3 cards · When played: +6 Life
Genius Novice
Start of turn: Utilize one of your creatures → +1 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
Ghost Stone
To Play: Sacrifice a creature · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Grassland Leopard
When played: +2 Life
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Honor Straw
Start of turn: +1 Honor · Start of turn: Strip 1 Honor from the opponent
Honorable Knowledge
When played: +4 Honor · When played: Draw 1 card
Inferno Shard
Start of turn: Utilize one of your creatures → Deal 2 damage to the opponent
Iron Shield
Untargetable — cannot be selected by targeted effects · End of turn: +1 Shield
Laurel Stone
To Play: Pay 3 Honor · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
Mageflesh Beetle
When your opponent plays a [spell] card: Poison the enemy (+1 stack) · When you play a [spell] card: Gain 1 Poison stack (drawback)
Militia Grunt
When played: Deal 2 damage to a random enemy creature
Neerrm's Helm
Anthem: Melee +1 — your other [soldier] permanents in play get +1 melee while this is in play · Anthem: Melee +1 — your other [warrior] permanents in play get +1 melee while this is in play
Precision Blast
When played: Destroy all permanents costing 1 energy or less (yours too)
Quick Slash
When played: Deal 3 damage to the opponent · When played: Draw 1 card
Quick Study
When played: Draw 2 cards
Repeating Crossbow
Start of turn: Utilize one of your creatures → Deal 1 damage to the weakest enemy creature
Return Home
When played: Bounce 1 random enemy creature to their hand · When played: Return 1 of your creature to your hand
Sappermite
Start of turn: Deal 1 damage to a random enemy [structure] permanent
Shadow Cloak
Start of turn: Mill 1 card from the opponent's deck
Shield Stone
To Play: Pay 3 Shields · Start of turn: Utilize one of your relics → +1 Temp Energy (this turn only)
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Soul Rat
When played: Opponent discards 1 card
Spear Grunt
When removed from play: Opponent draws 1 card (drawback)
Spring Drum
Start of turn: Utilize one of your creatures → +1 Temp Energy (this turn only)
Straw Princelings
When played: +1 Energy
Toxic Sacrifice
To Play: Sacrifice a creature → Poison the enemy (+4 stacks)
Travel-sized Recycler
Start of turn: Recycle 1 card from your discard into your deck
Venom Dart
When played: Poison the enemy (+2 stacks) · When played: Remove 2 Poison stacks from yourself
Vex
When played: Strip 5 Honor from the opponent · When played: Draw 1 card · When played: Remove 5 Poison stacks from yourself
Wild Gork
To Play: Discard 1 card
Ancestral Guard
When played: +7 Shield
Basilisk Mist
To Play: Pay 3 Life → Destroy a random enemy [creature] permanent · Start of turn: Return 1 of your creature to your hand
Battle Chant
Start of turn: +1 Honor · Start of turn: Deal 1 damage to the opponent · When removed from play: Draw 1 card
Battle Hound
Battlefield Engineer
Cost Modifier — Your [structure] cards cost 1 less energy to play · When you play a [structure] card: +2 Shield
Beppo the Wise
Cost Modifier — Opponent's relics cost 1 more energy to play · Cost Modifier — Opponent's structures cost 1 more energy to play
Bogmire Idol
Start of turn: Gain 1 Poison stack (drawback) · End of turn: Poison the enemy (+1 stack) · On death: Create 2 token copies of Bogmire Toad (exiles instead of going to hand/discard when it leaves play)
Bone Archer
Start of turn: Deal 1 damage to the opponent
Bone Imp
Start of turn: Deal 1 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Bone Picker
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: +1 Honor
Brain Power
When played: Draw 2 cards · Start of turn: Remove 1 Poison stack from yourself · Start of turn: Exile 1 card from the opponent's discard pile
Builder Bee
Start of turn: Utilize one of your relics → +2 Energy, usable only on structure cards (persists like normal Energy) · On death: Deal 3 damage to the weakest enemy creature
Charging Boar
Charismatic Leader
Cost Modifier — Your [soldier] cards cost 1 less energy to play, to a minimum of 1 energy
Contemplation Stone
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 1 more energy to play · When played: Draw 1 card
Crystal Vial
Start of turn: +3 Life · When played: Draw 1 card
Cull the Weak
When played: Destroy all creatures costing 2 energy or less (yours too)
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Cursed Urn
Amplify Poison +1 — your poison effects inflict 1 extra poison · On death: Poison the enemy (+2 stacks) · On death: Gain 2 Poison stacks (drawback)
Death Striker
On death: Poison the enemy (+3 stacks)
Death Trooper
On death: Deal 4 damage to a random enemy creature
Dedicated Recall
When played: Recycle 2 cards from your discard into your deck · When played: Draw 2 cards
Destroy Relics
When played: Destroy a random enemy [relic] permanent · When played: Destroy a random enemy [relic] permanent
Eastern Bug Collector
When your opponent plays a [spell] card: Create a token copy of Dhu-dhu Bug (exiles instead of going to hand/discard when it leaves play) · On death: Gain Honor equal to your [insect] permanents in play
Emergency Installation
To Play: Discard 1 card → Recycle 2 cards from your discard into your deck · When played: Search your library for up to 1 copy of Ancient Power Station and put it into play
Energy Banner
When one of your [creature] permanents enters play: +1 Energy, usable only on creature cards (ephemeral — expires end of turn)
Energy Elf
Start of turn: Utilize one of your creatures → +1 Temp Energy (this turn only)
Ephemeral Cleansing
When played: Draw 1 card · End of turn: Destroy a random enemy [enchantment] permanent
Execution Line
When played: Destroy the highest-cost enemy [creature] permanent (random among ties) · When played: Recycle 1 card from your discard into your deck
Fairy Cleaner
When played: Destroy all [enchantment] permanents (yours too)
Fire Bolt
When played: Deal 7 damage to a random enemy [creature] permanent · When played: Draw 1 card
Fortify
When played: +4 Shield · When played: +8 Life
Gravedigger
When played: Mill 4 cards from the opponent's deck · When removed from play: Recycle 2 cards from your discard into your deck
Graveyard Chef
End of turn: Exile 1 card from the opponent's discard pile · Start of turn: Exile 1 card from your own discard pile (drawback)
Halberdier
Start of turn: Utilize one of your creatures → +2 Shield
Healer
When you gain life: Remove 1 Poison stack from yourself · Start of turn: +2 Life
Honor Mark
Start of turn: +2 Honor
Honor's Cry
When played: +5 Honor · When played: +5 Shield
Ink Blotter
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Deal 1 damage to the opponent · Start of turn: Strip 1 Honor from the opponent
Iron Footsoldier
Indestructible — can still be targeted, but destroy/damage effects do nothing
Ki-Zor Stone
End of turn: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play) · On death: Opponent gains 2 Energy (drawback)
Last Stand
To Play: Sacrifice a creature · When played: +15 Honor · When played: +15 Life
Mana Spring
To Play: Utilize a creature · Start of turn: +1 Temp Energy (this turn only)
Marsh Lurker
When you become poisoned: Deal 1 damage to the opponent · On death: Poison the enemy (+3 stacks)
Mechanic
Cost Modifier — Your relics cost 1 less energy to play
Millstone
End of turn: Mill 2 cards from the opponent's deck · When played: Recycle 2 cards from your discard into your deck
Mind Splinter
When played: Mill 9 cards from the opponent's deck
Natural Ape
Cost Modifier — Opponent's structures cost 1 more energy to play
Page Tear
When played: Mill 4 cards from the opponent's deck · When played: Draw 1 card
Poison Aura
Amplify Poison +1 — your poison effects inflict 1 extra poison · To Play: Utilize a structure
Power of Nature
When played: +1 Energy, usable only on [creature] tagged cards (persists like normal Energy) · When played: +1 Energy, usable only on [relic] tagged cards (persists like normal Energy) · When played: +1 Energy, usable only on [structure] tagged cards (persists like normal Energy) · When played: +1 Energy, usable only on [enchantment] tagged cards (persists like normal Energy) · When played: +1 Energy, usable only on [spell] tagged cards (persists like normal Energy)
Pyroclast Mage
End of turn: Sacrifice another of your relics (drawback) → Deal 3 damage to a random enemy creature
Raider
Start of turn: Deal 2 damage to the opponent
Recycler
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck
Relic Smasher
When played: Destroy a random enemy [relic] permanent
Rot Hound
End of turn: Poison the enemy (+1 stack)
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Rusty Axeman
When played: Deal 2 damage to a random enemy creature
Saboteurs
On death: Destroy the highest-cost enemy permanent (random among ties) · When played: Recycle 1 card from your discard into your deck
Salvage Ritual
When you draw a card: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · When played: +5 Life
Sandstorm
When played: Deal 3 damage to each enemy permanents costing 1 energy or less
Scavenger
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Recycle 1 card from your discard into your deck
Seek Power
To Play: Pay 3 Life · When played: Search your library for up to 1 random [legendary] card and put it into your hand · When played: Lose 3 Honor (drawback)
Soul Drinker
When your opponent gains honor: Poison the enemy (+2 stacks) (loops up to 10× per turn)
Soul Glyph
When you draw a card: +1 Honor
Stormsky Maniac
Start of turn: +1 Energy · Start of turn: Utilize one of your creatures → Mill 1 card from your own deck (drawback)
Toad Breeder
When one of your [toad] permanents dies: Poison the enemy (+1 stack) · Start of turn: Create a token copy of Bogmire Toad (exiles instead of going to hand/discard when it leaves play)
Tome Curse
Start of turn: Mill 2 cards from the opponent's deck
Total Recall
When played: Draw 4 cards · When played: Opponent draws 7 cards (drawback)
Toxin Master
Start of turn: Utilize one of your structures → Poison the enemy (+2 stacks)
Trained Gork
To Play: Discard 1 card → Recycle 1 card from your discard into your deck · Start of turn: Mill 3 cards from your own deck (drawback) · End of turn: Recycle 1 card from your discard into your deck
Vampiric Aura
Start of turn: Deal 1 damage to a random enemy [creature] permanent · Start of turn: +1 Life · Start of turn: Lose 1 Honor (drawback)
Venom Cascade
When played: Poison the enemy (+3 stacks)
Venom Fang
To Play: Utilize a creature · Start of turn: Poison the enemy (+1 stack)
Venomfang Lizard
When played: Poison the enemy (+2 stacks)
War Elf
To Play: Discard 1 card · Start of turn: +1 Temp Energy (this turn only)
Warrior Bee
Anthem: Melee +1 — your other [bee] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [bee] permanents in play get +1 armor while this is in play · On death: Deal 1 damage to a random enemy creature
Watchtower
Start of turn: +1 Honor · Start of turn: +1 Shield
Young Fire Djinn
On death: Create a token copy of Fire Djinn (exiles instead of going to hand/discard when it leaves play)
Yugyrf, Patient Teacher
Cost Modifier — Your [spell] cards cost 1 less energy to play, to a minimum of 1 energy · Start of turn: Utilize one of your relics → Draw 1 card
Acid Drake
When removed from play: Poison the enemy (+2 stacks) · When played: Poison the enemy (+2 stacks)
Adder Veil
When your deck is milled: Poison the enemy (+2 stacks) · Start of turn: +2 Shield
Ancient Beholder
Start of turn: Strip 3 Honor from the opponent
Ancient Grove
When you play a [creature] card: Draw 1 card · Start of turn: +1 Life · Start of turn: +1 Honor · Start of turn: Recycle 1 card from your discard into your deck
Apothecary
Start of turn: +1 Life · Start of turn: Remove 1 Poison stack from yourself
Arcane Battery
Start of turn: +1 Temp Energy (this turn only) · End of turn: +2 Honor
Arcane Mark
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Remove 2 Poison stacks from yourself
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Arcane Pylon
Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck · Start of turn: Utilize one of your creatures → +2 Temp Energy (this turn only)
Arcane Surge
When played: Draw 4 cards
Assassin From Afar
Honorbound ×2 — opponent loses honor equal to 2× combat damage dealt · When played: +5 Honor
Battle-Hardened Veteran
Start of turn: Recycle 1 card from your discard into your deck · Start of turn: +1 Shield
Berserker Commander
When you gain a shield: Opponent discards 1 card · When played: +3 Shield
Blade Dancer
Blood Mark
When you deal damage: +2 Life · End of turn: Deal 2 damage to the opponent
Blood Monument
Start of turn: Utilize one of your creatures → Deal 2 damage to the opponent · Start of turn: Utilize one of your creatures → +2 Life · Start of turn: Sacrifice one of your creatures (drawback) → Recycle 2 cards from your discard into your deck
Blood Sage
When one of your [creature] permanents dies: +3 Life · Start of turn: +3 Life
Blood Witch
Start of turn: Deal 2 damage to the opponent · Start of turn: +2 Life
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Bloodied Veteran
When played: +3 Honor
Bone Sentinel
To Play: Pay 3 Honor → Draw 1 card
Bulwark Crystal
Start of turn: +2 Shield
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Burning Brand
Start of turn: Deal 1 damage to the opponent · Start of turn: +1 Temp Energy (this turn only)
Burning Mage of Ki-Zor
When played: +1 Energy (scales with your [scarecrow] permanents in play instead of a fixed amount) · Start of turn: Sacrifice another of your creatures (drawback) → +2 Energy
Call to Honor
Cost Modifier — Your [creature] cards cost 1 less energy to play · Anthem: Armor +2 — your other [creature] permanents in play get +2 armor while this is in play · When played: +3 Honor
Chain Mill
When played: Mill 5 cards from the opponent's deck · When played: Deal 5 damage to a random enemy creature
Chain Shatter
When played: Destroy a random enemy permanent · When played: Recycle 1 card from your discard into your deck
Creeping Fog
When played: Poison the enemy (+4 stacks)
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Crystal Ball
Start of turn: Draw 1 card
Dark Ritual
To Play: Utilize a creature → Draw 1 card · When played: +2 Energy
Devastation Tower
Start of turn: Utilize one of your creatures → Deal 3 damage to the opponent · Start of turn: Sacrifice one of your creatures (drawback) → Exile up to 1 random enemy [creature] permanent
Dishonorer
End of turn: Strip 6 Honor from the opponent · Start of turn: Lose 6 Honor (drawback)
Draining Grasp
When played: +10 Life · When played: Lose 5 Honor (drawback) · When played: Deal 10 damage to the opponent · When played: Mill 5 cards from your own deck (drawback)
Dustsweeper
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +2 Life
Earthwork
When you draw a card: +1 Shield
Elvish Experiment
Start of turn: Discard 1 of your own card (drawback) → +2 Temp Energy (this turn only)
Ember Brand
Start of turn: Deal 1 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Energy Theft
When played: Drain 2 opponent Energy · When played: +2 Energy
Fire Beam
Start of turn: Utilize one of your creatures → Deal 2 damage to a random enemy [creature] permanent
Fire Goat
When played: Deal 1 damage to all [scarecrow] permanents (yours too) · When played: Deal 1 damage to all [creature] permanents (yours too)
Flame Sprite
When you draw a card: Deal 1 damage to the opponent
Forest Sprite
When you lose life: +1 Shield · Start of turn: +2 Life · Start of turn: Remove 2 Poison stacks from yourself
Gravel Golem
Start of turn: +2 Shield
Grim Veteran
Cost Modifier — Your [veteran] cards cost 1 less energy to play · To Play: Pay 7 Honor → +7 Shield · When played: Deal 2 damage to all enemy [creature] permanents
Guerrilla Frogmen
When played: Deal damage to the opponent equal to the opponent's [station] permanents in play
Honor Blitz
When played: +9 Honor · When played: Recycle 1 card from your discard into your deck · When played: Recycle 1 card from your discard into your deck · When played: Recycle 1 card from your discard into your deck
Hunger Hex
Start of turn: Mill 1 card from the opponent's deck · Start of turn: Strip 1 Honor from the opponent · Start of turn: Deal 1 damage to the opponent
Ice Fortress
Untargetable — cannot be selected by targeted effects · When you lose life: +1 Shield
Iron Fist
Iron Gladiator
Start of turn: +2 Shield
Ironclad Sergeant
Start of turn: +1 Shield · On death: Draw 2 cards
Ley Stone
Start of turn: Utilize one of your enchantments → +2 Temp Energy (this turn only)
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Mill Hex
Start of turn: Mill 3 cards from the opponent's deck
Milling Shade
Start of turn: Mill 1 card from the opponent's deck · Start of turn: +1 Shield
Molten Bolt
When played: Deal 7 damage to a random enemy [creature] permanent · When played: Destroy a random enemy [structure] permanent
Northern Bug Collector
When your opponent plays a [structure] card: Search your library for up to 1 copy of Sappermite and put it into play · On death: Deal damage to the opponent equal to your [insect] permanents in play
Pit Trap
To Play: Utilize a creature · When played: Utilize one of your creatures → Deal 4 damage to a random enemy creature · When removed from play: Draw 3 cards
Plague Spore
End of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
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Poison Coil
When played: Poison the enemy (+1 stack) · On death: Poison the enemy (+1 stack) · Start of turn: +1 Temp Energy (this turn only)
Quarantine Barricade
When you gain a shield: Remove 2 Poison stacks from yourself · End of turn: +2 Shield
Relic-bound Fire Djinn
To Play: Utilize a creature → Deal 4 damage to yourself (drawback) · Start of turn: Utilize one of your relics → +2 Temp Energy (this turn only) · On death: Deal 4 damage to yourself (drawback)
Restoration Desk
Start of turn: Recycle 3 cards from your discard into your deck
Rubbish Collector
Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · To Play: Recycle 4 cards · When played: Recycle 2 cards from your discard into your deck · Start of turn: Mill 1 card from your own deck (drawback)
Sandstorm Caller
When played: Deal 3 damage to each creatures costing 1 energy or less (yours too)
Scout
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play
Shield Dancer
When you gain a shield: +1 Honor · Start of turn: +1 Shield
Simian Iconoclast
When played: Destroy all relics costing 4 energy or more (yours too)
Smug Librarian
When played: Draw 1 card · End of turn: Strip 2 Honor from the opponent
Soul Spire
Start of turn: Utilize one of your creatures → Return 1 of your creature to your hand · Start of turn: Utilize one of your creatures → Bounce 2 random enemy permanents to their hand
Soulshield Anvil
Start of turn: Sacrifice another of your creatures (drawback) → +4 Shield
Stone Crusher
Cost Modifier — Opponent's [spell] cards cost 1 more energy to play · Cost Modifier — Your [spell] cards cost 2 more energy to play
Surge of Will
When played: +5 Energy
The Golden Princess
When one of your [creature] permanents enters play: +3 Life · End of turn: Search your library for up to 1 copy of Straw Man-at-Arms and put it into play · On death: Search your library for up to 1 copy of Straw Man-at-Arms and put it into play (scales with your [scarecrow] permanents in play instead of a fixed amount)
Time Shard
Start of turn: +1 Temp Energy (this turn only) · Start of turn: Recycle 1 card from your discard into your deck
Topple the Kings
When played: Deal 7 damage to each creatures costing 3 energy or more (yours too)
Tower Scholar
Start of turn: Utilize one of your structures → +2 Honor · Start of turn: Recycle 2 of your own discarded cards into your library (drawback) → +2 Energy, usable only on [spell] tagged cards (ephemeral — expires end of turn)
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Toxin Cloud
When played: Poison the enemy (+2 stacks) · When played: Destroy all creatures costing 2 energy or less (yours too)
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Upgraded Power Station
Untargetable — cannot be selected by targeted effects · Start of turn: +1 Energy
Void Sage
End of turn: Mill 5 cards from the opponent's deck · Start of turn: Mill 5 cards from your own deck (drawback)
Void Scholar
Start of turn: Mill 2 cards from the opponent's deck · Start of turn: Discard 1 of your own card (drawback) → Draw 2 cards
Volcanic Flow
When played: Deal 3 damage to all [creature] permanents (yours too)
War Drum
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play
War Glyph
Start of turn: Deal 2 damage to the opponent · When played: Draw 1 card
Woodland Power Station
Start of turn: +2 Energy · End of turn: Opponent gains 1 Energy (drawback)
Arcane Channeler
Start of turn: Draw 1 card · Start of turn: +1 Temp Energy (this turn only)
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Autoclasm
When played: Deal 3 damage to all [creature] permanents (yours too) · When played: Deal 5 damage to all [structure] permanents (yours too) · When played: Destroy all relics costing 2 energy or less (yours too)
Battle Ogre
Blinding Dust
When played: +7 Life · When played: Bounce 2 random enemy creatures to their hand
Blood Scarab
Start of turn: Deal 2 damage to the opponent · Start of turn: +4 Life
Bloodletter
Start of turn: Deal 2 damage to the weakest enemy creature
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Cave Monkey
When played: Destroy a random enemy [relic] permanent · When played: Destroy a random enemy [enchantment] permanent · When played: Destroy a random enemy [structure] permanent
Covetous Drake
When played: Bounce 1 random enemy creature to their hand · Start of turn: Return 1 of your relic to your hand · On death: Poison the enemy (+4 stacks)
Crystalline Aegis
When one of your [honor] permanents enters play: Draw 1 card · When one of your [honor] permanents enters play: +1 Shield · When one of your [honor] permanents enters play: +1 Life
Cursed Thrall
On death: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+1 stack)
Cursed Warden
Start of turn: Poison the enemy (+1 stack) · Start of turn: +1 Shield
Dark Lord's Tower
To Play: Sacrifice a creature → Draw 1 card · Start of turn: Utilize one of your creatures → Create a token copy of Goblin (exiles instead of going to hand/discard when it leaves play)
Death Carriers
On death: Destroy all enemy [creature] permanents
Devious Agent
When your deck is milled: Draw 1 card · End of turn: Mill 3 cards from the opponent's deck
Ember Elemental
Start of turn: Deal 2 damage to the opponent
Energy Nova
When played: Bounce 2 random enemy [creature] permanents to their hand · When played: Draw 2 cards
Energy Tap
Start of turn: Drain 1 opponent Energy · Start of turn: +1 Energy
Eternity Engine
Start of turn: +2 Energy · Start of turn: Draw 1 card
Fire Djinn
On death: Deal damage to the opponent equal to your [creature] permanents in play
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Fortune's Favor
When played: Draw 3 cards · When played: +3 Honor
Grave Knight
Start of turn: Deal 2 damage to the opponent · Start of turn: Recycle 2 cards from your discard into your deck
Honor Helix
When you gain life: +2 Honor (loops up to 77× per turn) · Start of turn: +2 Life
Honor Knight
Honorlink ×2 — gain honor equal to 2× combat damage dealt
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Honor Stone
When you gain honor: +1 Shield · When played: Utilize one of your creatures → Draw 1 card
implacable Foe
Indestructible — can still be targeted, but destroy/damage effects do nothing
Infernal Conduit
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 2 damage to a random enemy creature
Iron Warden
Start of turn: +3 Shield
Library Spire
When you draw a card: Mill 1 card from the opponent's deck · Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck · When played: Create a token copy of Smug Librarian (exiles instead of going to hand/discard when it leaves play)
Life Hex
Start of turn: +4 Life
Lifeliner
Start of turn: +1 Energy · Start of turn: +1 Life · Start of turn: Remove 1 Poison stack from yourself · Start of turn: Recycle 1 card from your discard into your deck
Mauler
Memory Keeper
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +1 Honor
Mill Tower
Start of turn: Utilize one of your creatures → Mill 2 cards from the opponent's deck · Start of turn: Utilize one of your creatures → Recycle 2 cards from your discard into your deck
Mire Serpent
Start of turn: Poison the enemy (+1 stack)
Monkey's Rage
To Play: Utilize a creature → Draw 1 card · When played: Destroy all enemy relics costing 2 energy or less
Mud Golem
Cost Modifier — Opponent's [enchantment] cards cost 1 more energy to play · Cost Modifier — Opponent's [relic] cards cost 1 more energy to play
Plague Doctor
Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Ravaging Berserker
When played: Deal 3 damage to the opponent · On death: Poison the enemy (+3 stacks)
Reap the Mighty
When played: Destroy all permanents costing 4 energy or more (yours too)
Relic Smash
When played: Destroy all [relic] permanents (yours too)
Runic Menhir
Start of turn: +2 Honor · Start of turn: +1 Shield
Rust Hammer
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 1 damage to a random enemy creature
Scholar's Guard
When your deck is milled: +1 Shield · When your deck is milled: Strip 1 Honor from the opponent · Honorbound ×1 — opponent loses honor equal to 1× combat damage dealt · Start of turn: Mill 2 cards from your own deck (drawback)
Scribe's Curse
Amplify Mill +1 — your mill effects mill 1 extra cards · Start of turn: Utilize one of your creatures → Mill 1 card from the opponent's deck
Serpent Scale
Start of turn: Poison the enemy (+1 stack) · Start of turn: +1 Shield
Shield Pylon
Start of turn: Utilize one of your creatures → +1 Shield · Start of turn: Utilize one of your creatures → +1 Shield
Shielding Ward
Start of turn: +3 Shield
Siege Grunt
When played: Deal 3 damage to a random enemy creature
Soul Shaman
When you gain honor: Recycle 1 card from your discard into your deck (loops up to 17× per turn) · When you gain honor: Bounce 1 random enemy structure to their hand (loops up to 2× per turn) · End of turn: +1 Honor
Spirit Binding
Start of turn: +3 Honor
The Golden General
Anthem: Melee +1 — your other [creature] permanents in play get +1 melee while this is in play · Anthem: Armor +1 — your other [scarecrow] permanents in play get +1 armor while this is in play · Cost Modifier — Your [scarecrow] cards cost 1 less energy to play
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The Straw Prince
Anthem: Melee +1 — your other creatures in play get +1 melee while this is in play · Anthem: Armor +1 — your other creatures in play get +1 armor while this is in play · When played: Drain all opponent Energy · When played: +2 Energy, usable only on [creature] tagged cards (persists like normal Energy)
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The Unmaking
When played: Destroy all permanents costing 5 energy or less (yours too) · When played: Strip 10 Honor from the opponent · When played: Mill 10 cards from the opponent's deck
The Wandering Plague
When played: Poison the enemy (+2 stacks) · When played: Sacrifice one of your creatures (drawback) → Destroy all enemy permanents costing 2 energy or less
Vine Creeper
When played: Return 1 of your enchantment to your hand · When played: Return 1 of your relic to your hand
Warden of Blades
Start of turn: Deal 2 damage to the opponent
Warmonger
When you draw a card: Deal 1 damage to the opponent
Warrior's Blessing
Start of turn: Utilize one of your creatures → Deal 4 damage to the opponent
Wrath of Wog
When played: Destroy all [creature] permanents (yours too)
Absolute Zero
When played: Deal 7 damage to the opponent · When played: Deal 7 damage to all [creature] permanents (yours too) · When played: Deal 7 damage to all [structure] permanents (yours too)
Arcane Titan Spire
Start of turn: Utilize one of your creatures → +1 Energy · Start of turn: Utilize one of your creatures → Draw 1 card · Start of turn: Utilize one of your creatures → Return 1 of your creature to your hand
Arena Master
To Play: Utilize a creature · Start of turn: Sacrifice another of your creatures (drawback) → Deal 4 damage to the weakest enemy creature · Start of turn: +4 Honor
Battle-Scarred Veteran
Start of turn: +1 Life · When removed from play: +7 Honor
Biohazard
When played: Destroy all creatures costing 3 energy or less (yours too) · When played: Destroy all [enchantment] permanents (yours too)
Bitter Cycle
When played: Recycle 3 cards from your discard into your deck · When played: Opponent discards 3 cards
Blood Knight
When you gain life: Deal 1 damage to the opponent · Start of turn: +3 Life
Blood Rune
Start of turn: Deal 3 damage to the opponent · Start of turn: +3 Life
Bomber Bee
Cost Scaling — costs 1 less Energy per [bee] cards in your board, to a minimum of 1 Energy · When played: Deal 1 damage to a random enemy creature (scales with your [bee] permanents in play instead of a fixed amount) · On death: Deal damage to the opponent equal to your [bee] permanents in play
Brightclaw Stalker
On death: Strip 10 Honor from the opponent · On death: +5 Shield · Start of turn: +5 Honor
Busy Wizard
When your deck is milled: Recycle 1 card from your discard into your deck · When played: Draw 1 card · Start of turn: +1 Energy · Start of turn: Draw 1 card
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Corruption Hex
When played: Gain 5 Poison stacks (drawback) · When played: Destroy all enemy permanents costing 5 energy or less
Cycle Engine
Start of turn: Recycle 2 cards from your discard into your deck · Start of turn: +2 Temp Energy (this turn only)
Dark Battery
Start of turn: +2 Temp Energy (this turn only) · Start of turn: Draw 2 cards · Start of turn: Lose 2 Honor (drawback)
Death Prophet
Amplify Poison +1 — your poison effects inflict 1 extra poison · When removed from play: Poison the enemy (+2 stacks) · When removed from play: Draw 1 card
Deathly Bargain
When played: Return a random [creature] permanent costing 5 energy or more from your discard pile to play · When played: Opponent discards 1 card
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Decay Lord
When played: Poison the enemy (+4 stacks) · Start of turn: Draw 1 card
Dragon's Breath
When played: Deal 6 damage to the opponent · When played: Deal 5 damage to a random enemy [creature] permanent · When played: Deal 4 damage to a random enemy [creature] permanent · When played: Deal 3 damage to a random enemy [creature] permanent
Energy Wall
When you utilize a permanent: +1 Energy · Start of turn: Utilize one of your creatures → +1 Shield
Enjoying Pain
To Play: Pay 25 Life → Draw 3 cards · When played: Opponent discards 3 cards · When played: Deal 20 damage to the opponent
Erase Board
When played: Deal 3 damage to all [creature] permanents (yours too) · When played: Destroy all [relic] permanents (yours too)
Eternal Returner
Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck · Start of turn: Recycle 1 card from your discard into your deck
Goblin Sweeper
When played: Deal 4 damage to each creatures costing 1 energy or less (yours too) · When played: Draw 2 cards · When played: +3 Shield
Grand Mill Wheel
When you draw a card: Mill 1 card from the opponent's deck · When you become poisoned: Mill 1 card from the opponent's deck · When you gain honor: Mill 1 card from the opponent's deck · When you gain life: Mill 1 card from the opponent's deck
Grand Monkey Shrine
To Play: Sacrifice a creature → Destroy a random enemy permanent · Start of turn: Destroy a random enemy [relic] permanent
Honor Cascade
When played: +8 Honor · When played: Draw 2 cards
Honor Crucible
Start of turn: +4 Honor
Honor Pillar
Start of turn: +3 Honor
Iron Bastion
When one of your [structure] permanents dies: +3 Shield · When played: +3 Shield
Iron Sentinel
Start of turn: +4 Shield
Mana Siphon
Start of turn: +1 Energy · Start of turn: Draw 1 card · Start of turn: +1 Shield · End of turn: Recycle 1 card from your discard into your deck
Mana Web
Start of turn: +2 Temp Energy (this turn only) · Start of turn: Draw 1 card
Mass Poisoning
When played: Poison the enemy (+3 stacks) · When played: Draw 3 cards
Memory Rune Pillar
Start of turn: Recycle 3 cards from your discard into your deck · Start of turn: +2 Honor
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Memory Straw
Start of turn: Mill 2 cards from the opponent's deck · Start of turn: Draw 2 cards · Start of turn: Recycle 2 cards from your discard into your deck
Plague Shield
When you gain a shield: Poison the enemy (+1 stack) · When you gain honor: Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Ravager
Reclaimer's Stone
Start of turn: Recycle 3 cards from your discard into your deck · When played: +3 Honor · On death: +3 Shield
Shattering Echoes
When played: Destroy all [relic] permanents (yours too) · When played: Draw 1 card
Shield Aura
Start of turn: +4 Shield
Shield Wall Knight
Start of turn: +2 Shield
Siege Commander
Start of turn: Deal 2 damage to the opponent · Start of turn: Deal 2 damage to the weakest enemy creature
Skeletal Primate
To Play: Pay 5 Honor → Destroy a random enemy permanent · When played: Deal 3 damage to each creatures costing 5 energy or less (yours too)
Skull Crusher
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Stone Sentinel
Start of turn: +1 Shield
Storm Engine
Start of turn: +2 Temp Energy (this turn only) · When played: Draw 2 cards
Storm Rune
Start of turn: Deal 3 damage to the opponent · Start of turn: Deal 2 damage to a random enemy creature
Temporal Rift
When played: +5 Shield · When played: Recycle 5 cards from your discard into your deck · When played: Draw 5 cards
Tristal's Adventuring
When played: Search your library for up to 2 copies of Ancient Power Station and put them into play
Venom Rune
When you play a [spell] card: Poison the enemy (+1 stack) · When one of your [creature] permanents leaves play: Poison the enemy (+1 stack) · When one of your [enchantment] permanents enters play: Poison the enemy (+1 stack)
Virulent Plague
To Play: Utilize a creature · When played: Poison the enemy (+5 stacks)
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Void Rend
When played: Destroy all [enchantment] permanents (yours too) · When played: Destroy all [structure] permanents (yours too)
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Void Siphon
Drawlink ×1 — draw cards equal to 1× combat damage dealt · Start of turn: +1 Energy
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Warboss
Start of turn: Deal 2 damage to the opponent · Start of turn: +1 Honor
Zoo Observation Platform
Cost Scaling — costs 1 less Energy per [creature] cards in the opponent's board · Start of turn: +1 Temp Energy (this turn only)
Bloodrage Berserker
Start of turn: Deal 3 damage to the opponent
Death Knight
When played: Kill a random enemy creature · On death: Create 2 token copies of Death Trooper (exiles instead of going to hand/discard when it leaves play)
Eternal Archives
End of turn: Recycle 2 cards from your discard into your deck · Start of turn: Draw 2 cards · Start of turn: Recycle 2 cards from your discard into your deck · When removed from play: Recycle 2 cards from your discard into your deck
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Famine Bell
Start of turn: Deal 2 damage to a random enemy [creature] permanent · Start of turn: Strip 4 Honor from the opponent
Grand Mage
Untargetable — cannot be selected by targeted effects · When you play a [spell] card: Mill 2 cards from the opponent's deck · Start of turn: Draw 1 card · Start of turn: +1 Energy
Honor Beacon
Start of turn: +3 Honor · When played: Deal 3 damage to a random enemy creature
Honor Guard
When your deck is milled: +1 Honor · When you lose life: +1 Honor · When you utilize a permanent: +1 Honor
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Honor Web
Start of turn: +2 Honor · When played: Destroy a random enemy permanent
Inventive Wizard
To Play: Pay 6 Shields · When played: Destroy all enemy [relics] permanents · Start of turn: +1 Energy · Start of turn: Draw 1 card
Iron Titan
When you gain a shield: Draw 1 card
Mass Extinction
When played: Destroy all creatures costing 3 energy or more (yours too) · When played: Recycle 3 cards from your discard into your deck
Plague Champion
When played: Poison the enemy (+3 stacks) · When removed from play: Deal 3 damage to the opponent
Plague Sigil
When you draw a card: Poison the enemy (+1 stack) · Cost Scaling — costs 1 less Energy per [poison] cards in your board, to a minimum of 3 Energy · Start of turn: Draw 1 card
Plague Sovereign
When one of your [creature] permanents dies: Poison the enemy (+1 stack) · To Play: Discard 3 cards → Poison the enemy (+6 stacks)
Station Blast
When played: Deal damage to the opponent equal to your [station] permanents in play · When played: Draw 1 card · When played: +1 Energy
Super Recycler
When played: Draw 4 cards · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck · End of turn: Recycle 1 card from your discard into your deck
The Tin Butcher
When you gain life: Deal 2 damage to yourself (drawback) (loops up to 99× per turn) · Indestructible — can still be targeted, but destroy/damage effects do nothing · To Play: Sacrifice a relic · When played: Deal 6 damage to the weakest enemy creature · Start of turn: Discard 1 card from your own hand (drawback) · Start of turn: Deal 6 damage to the weakest enemy creature
Venom Oracle
When played: Poison the enemy (+3 stacks)
Archmage Tower
Amplify Recycle +1 — your recycle effects shuffle in 1 extra cards · Amplify Draw +1 — your draw effects draw 1 extra cards · Untargetable — cannot be selected by targeted effects · Start of turn: +2 Energy · Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck
Blood Spire
Start of turn: Deal 5 damage to the opponent · Start of turn: +5 Life
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Bone Colossus
Start of turn: Poison the enemy (+1 stack) · When played: Deal 2 damage to a random enemy [creature] permanent
Champion's Blade
Start of turn: Deal 4 damage to the opponent · Start of turn: +2 Life
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Chaos Pot
Start of turn: Deal 7 damage to a random enemy creature · End of turn: Opponent discards 1 card · End of turn: Recycle 1 card from your discard into your deck · When played: Lose 7 Honor (drawback)
Doom Mark
When played: Destroy a random enemy [creature] permanent · When played: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+1 stack)
Dreadspire Specter
Cost Modifier — Your [creature] cards cost 1 less energy to play · Cost Modifier — Your [relic] cards cost 1 less energy to play · When you play a [spell] card: Draw 1 card
Idol of All
When you utilize a permanent: +1 Life · When played: +1 Life · When played: +1 Honor · When played: +1 Shield · When played: Draw 1 card · When played: Mill 1 card from the opponent's deck · When played: Strip 1 Honor from the opponent · When played: Deal 1 damage to the opponent · When played: Destroy a random enemy permanent
Last War
When played: Deal 10 damage to the opponent · When played: Kill a random enemy creature · When played: Destroy a random enemy permanent
Nexus of Power
Start of turn: +3 Energy · Start of turn: Draw 3 cards
Night of the Creeps
When played: Return all [creature] permanents costing 3 energy or less from your discard pile to play
Phoenix Flame
When played: Deal 7 damage to the opponent · When played: Recycle your entire discard pile into your deck · When played: Draw 7 cards · When played: +7 Life
Plague Monolith
Start of turn: Poison the enemy (+3 stacks)
Plague Pit
Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack)
Power Mark
Start of turn: +3 Energy · Start of turn: Draw 2 cards
Rune Fortress
Start of turn: Utilize one of your creatures → +2 Honor · Start of turn: Utilize one of your creatures → +2 Shield · Start of turn: Utilize one of your creatures → +2 Energy
The Endless Library
End of turn: Recycle 2 cards from your discard into your deck · End of turn: Draw 2 cards · End of turn: +2 Honor · End of turn: +2 Life · When played: Bounce 2 random enemy creatures to their hand
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Throne of Thorns
To Play: Utilize a relic · Start of turn: +3 Shield · When played: Bounce 1 random enemy creature to their hand · When removed from play: Destroy a random enemy permanent
Thunder Hulk
Start of turn: Deal 3 damage to the opponent · Start of turn: Deal 3 damage to a random enemy creature
Venom Hydra
When played: Poison the enemy (+3 stacks) · On death: Poison the enemy (+7 stacks)
Venomous Aria
When played: Poison the enemy (+5 stacks) · When played: Deal 5 damage to all enemy [creature] permanents · When played: Destroy all enemy relics costing 5 energy or less · When played: Deal 5 damage to all enemy [structure] permanents · When played: Destroy all enemy enchantments costing 5 energy or less
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Corruption Engine
Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Strip 6 Honor from the opponent
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Death Arbiter
When played: Destroy a random enemy permanent · On death: Destroy all enemy [creature] permanents
Doom Column
Start of turn: Utilize one of your creatures → Deal 3 damage to the opponent · Start of turn: Utilize one of your creatures → Poison the enemy (+3 stacks)
Grand Mill Tower
Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Strip 6 Honor from the opponent
Hellion
Infinite Draw
When played: Draw 10 cards · When played: +5 Energy
Oblivion
When played: Destroy all [relic] permanents (yours too) · When played: Destroy all [creature] permanents (yours too) · When played: Destroy all [structure] permanents (yours too)
Plague Titan
When played: Poison the enemy (+3 stacks) · When played: Draw 1 card
Poison Archon
Opponent cannot gain shields · When played: Poison the enemy (+4 stacks)
Siege Breaker
When played: Destroy a random enemy permanent
The Infinite Archive
Start of turn: Draw 3 cards · Start of turn: +2 Energy · Start of turn: +1 Honor
The Iron Citadel
Start of turn: +4 Shield · Start of turn: +4 Life
Death Is Not The End
When played: Return a random [creature] permanent costing 6 energy or more from your discard pile to play · When played: Return a random [creature] permanent costing 5 energy or less from your discard pile to play · When played: Recycle 15 cards from your discard into your deck
Devastation Idol
Start of turn: Deal 8 damage to the opponent · Start of turn: Deal 4 damage to a random enemy creature
Grand Shaman
Start of turn: +6 Honor · Start of turn: +4 Life · Start of turn: Poison the enemy (+3 stacks) · Start of turn: Draw 2 cards
Honor Incarnate
Start of turn: +3 Honor · Start of turn: +3 Shield · Start of turn: Strip 3 Honor from the opponent · On death: Opponent discards 3 cards · On death: Recycle 3 cards from your discard into your deck · On death: Draw 3 cards
Immortal Blessing
While this card is in play you cannot be poisoned · Start of turn: +4 Life · Start of turn: +4 Shield
Omega Strike
When played: Deal 20 damage to the opponent · When played: Kill a random enemy creature · When played: Mill 10 cards from the opponent's deck
The Pestilence
When played: Poison the enemy (+3 stacks) · Start of turn: Utilize one of your creatures → Poison the enemy (+1 stack) · Start of turn: Utilize one of your relics → Poison the enemy (+1 stack) · Start of turn: Utilize one of your enchantments → Poison the enemy (+1 stack)
The Undying Champion
Anthem: Armor +2 — your other creatures in play get +2 armor while this is in play · Anthem: Melee +2 — your other creatures in play get +2 melee while this is in play · On death: +13 Honor · On death: Strip 13 Honor from the opponent · On death: Recycle 4 cards from your discard into your deck
Titan of War
When you play a [spell] card: +3 Shield · When your opponent gains a shield: Draw 1 card · Cost Scaling — costs 1 less Energy per [spell] cards in your discard pile
Titan Slayer
When played: Destroy a random enemy [creature] permanent · Start of turn: Deal 5 damage to the opponent
Undead Colossus
When played: Opponent discards 2 cards · Start of turn: Sacrifice another of your creatures (drawback) → Deal 7 damage to the opponent
Unstoppable Force
Blood Colossus
Lifelink ×1 — gain life equal to 1× combat damage dealt
Champion of Nothing
When you gain honor: +3 Life (loops up to 77× per turn) · On death: +10 Honor · When played: Sacrifice one of your creatures (drawback) → +10 Honor
Grand Titan
Amplify Damage +2 — your damage effects deal 2 extra damage (not combat) · Start of turn: +8 Shield · Start of turn: +4 Life
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Heaven's Wrath
Start of turn: Deal 5 damage to a random enemy creature · When played: Destroy all [structure] permanents (yours too) · When played: Destroy all [relic] permanents (yours too) · When played: Deal 5 damage to each creatures costing 5 energy or more (yours too)
Plague Heart
While this card is in play you cannot be poisoned · When played: Poison the enemy (+2 stacks) · Start of turn: Poison the enemy (+2 stacks)
The Assembled Titan
When you lose life: +3 Life (loops up to 99× per turn) · When you draw a card: Return a random [beast] permanent from your discard pile to play (loops up to 99× per turn) · Honorbound ×3 — opponent loses honor equal to 3× combat damage dealt · On death: Return a random [creature] permanent costing 11 energy or more from your discard pile to play · On death: Return all [creature] permanents costing 2 energy or less from your discard pile to play
The Eternal Plague
When played: Poison the enemy (+5 stacks) · Start of turn: Draw 1 card · Start of turn: Recycle 1 card from your discard into your deck
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The World's Curse
When played: Mill 8 cards from the opponent's deck · Start of turn: Mill 4 cards from the opponent's deck
Toxic Behemoth
Start of turn: Poison the enemy (+3 stacks)
Undying Vitality
While this card is in play you cannot be poisoned · While this card is in play you cannot be milled · Start of turn: +5 Life · Start of turn: +5 Shield
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Death Titan
When played: Destroy all creatures costing 10 energy or less (yours too)
Deathbringer Supreme
When played: Destroy a random enemy [creature] permanent · Start of turn: Deal damage to the opponent equal to your [creature] permanents in play
Harsh Invective
When played: Opponent discards their entire hand · When played: Exile the top 15 cards from the opponent's library · When played: Exile 5 cards from the opponent's discard pile · When played: Recycle 2 cards from your discard into your deck · When played: Destroy a random enemy permanent · When played: +7 Shield
Plague Torrent
When played: Poison the enemy (+3 stacks) · Start of turn: Kill a random enemy creature
Siege Titan
Anthem: Melee +2 — your other creatures in play get +2 melee while this is in play · When played: Destroy all [relic] permanents (yours too)
The Really Big Head
When played: Search your library for up to 1 random [relic] permanent and put it into play (scales with your [relic] permanents in play instead of a fixed amount) · Start of turn: Search your library for up to 1 random [creature] permanent and put it into play · When removed from play: Draw cards equal to your [relic] permanents in play
Ancient Horror
Start of turn: Deal 7 damage to the opponent · Start of turn: Mill 7 cards from the opponent's deck · Start of turn: Poison the enemy (+4 stacks)
Eternal Citadel
Start of turn: +10 Shield · Start of turn: +4 Life
Nexus of Endings
When played: Bounce 1 random enemy creature to their hand · Start of turn: Mill 6 cards from the opponent's deck · Start of turn: Deal 6 damage to the opponent
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Death's Touch
When you draw a card: Destroy a random enemy permanent · When played: Draw 1 card
Grand Reaper
When you draw a card: Poison the enemy (+3 stacks) · End of turn: Kill a random enemy creature · End of turn: Deal 7 damage to the opponent
The Mind Warped
Untargetable — cannot be selected by targeted effects · When you lose life: Poison the enemy (+1 stack) (loops up to 99× per turn) · When you deal damage: +1 Life (loops up to 99× per turn) · When your deck is milled: Mill 3 cards from the opponent's deck (loops up to 99× per turn) · Start of turn: +1 Energy (scales with your [structure] permanents in play instead of a fixed amount)
The Great Straw Armada
Cost Scaling — costs 1 less Energy per [scarecrow] cards in your board · When played: Create a token copy of The Straw Prince (exiles instead of going to hand/discard when it leaves play) · When played: Create a token copy of The Golden General (exiles instead of going to hand/discard when it leaves play) · When played: Create a token copy of The Golden Princess (exiles instead of going to hand/discard when it leaves play) · Start of turn: Create a token copy of Straw Man-at-Arms (exiles instead of going to hand/discard when it leaves play)
Turingue, the Crypt Lord
Cost Modifier — Opponent's [spell] cards cost 7 more energy to play · When you utilize a permanent: Mill 7 cards from the opponent's deck (loops up to 7× per turn) · When you draw a card: +7 Honor (loops up to 7× per turn) · When played: Utilize one of your creatures → Draw 7 cards
Grand Finale
When played: Discard 10 cards from your own hand (drawback) · When played: +50 Temp Energy (this turn only) · When played: Draw 1 card · When played: Mill 99 cards from your own deck (drawback) · When played: Sacrifice another of your permanents (drawback) → Deal 50 damage to the opponent
The One-Sided Coin of Xyx
When played: Deal 99 damage to the opponent
